FS
CQBRBWRWR

Play Details

Format
5v5 Flag Football
Play Type
offense
Formation
Custom
Collection
5v5 - Starter Plays

Play tags

Starter play notes

How to coach Reverse

A perimeter misdirection run that punishes defenders who chase the first handoff too aggressively.

Call Reverse when the defense is flowing hard toward your base run, especially if outside defenders are losing contain.

In 5v5, this is one of the easiest ways to create an edge without adding complicated route rules.

Coaching Notes

Reverse is simple on paper and timing-heavy on the field. The first handoff has to pull the defense, but the second exchange has to happen wide enough that the receiver can turn the corner without stopping.

The receiver taking the reverse should get the ball outside the runner's hip, not deep behind the backfield. The farther the second handoff happens behind the line, the more time the defense has to recover.

When To Call It

  • After HB Dive or another run has made defenders chase the back.
  • Against teams that overpursue and leave the backside edge open.
  • After a timeout or between quarters, when you can rehearse the exchange.
  • Near midfield, where a successful edge run can become an explosive play.

Exchange Coaching Point

The ball carrier should sell the first run path, then deliver the second handoff outside and on time. The reverse runner should already be moving toward the edge before the exchange happens.

Common Coaching Mistake

The common mistake is making the reverse too deep. That creates a long-developing play and gives disciplined defenders time to close the edge.

Coaching Adjustments

  • 1If the second handoff is messy, slow the motion path in practice before you speed up the full play.
  • 2If defenders stay home on the backside, keep the first run and make them tackle it.
  • 3If the reverse runner is catching the ball too deep, move the exchange point closer to the line and wider toward the sideline.

Reverse

A free 5v5 offensive play template from the 5v5 - Starter Plays collection.

Starter Notes

A perimeter misdirection run that punishes defenders who chase the first handoff too aggressively.

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Opens in the FlagSketch Editor

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