Play Details
- Format
- 7v7 Flag Football
- Play Type
- offense
- Formation
- Custom
- Collection
- 7v7 Starter Plays
Play tags
Starter play notes
How to coach Reverse
A perimeter misdirection run that punishes defenders who chase the first handoff too aggressively.
Call Reverse when the defense is flowing hard toward your base run, especially if outside defenders are losing contain.
In 7v7, use the wider field and extra receivers to pull coverage away before the reverse comes back across.
Coaching Notes
Reverse is simple on paper and timing-heavy on the field. The first handoff has to pull the defense, but the second exchange has to happen wide enough that the receiver can turn the corner without stopping.
The receiver taking the reverse should get the ball outside the runner's hip, not deep behind the backfield. The farther the second handoff happens behind the line, the more time the defense has to recover.
When To Call It
- After HB Dive or another run has made defenders chase the back.
- Against teams that overpursue and leave the backside edge open.
- After a timeout or between quarters, when you can rehearse the exchange.
- Near midfield, where a successful edge run can become an explosive play.
Exchange Coaching Point
The ball carrier should sell the first run path, then deliver the second handoff outside and on time. The reverse runner should already be moving toward the edge before the exchange happens.
Common Coaching Mistake
The common mistake is making the reverse too deep. That creates a long-developing play and gives disciplined defenders time to close the edge.
Coaching Adjustments
- 1If the second handoff is messy, slow the motion path in practice before you speed up the full play.
- 2If defenders stay home on the backside, keep the first run and make them tackle it.
- 3If the reverse runner is catching the ball too deep, move the exchange point closer to the line and wider toward the sideline.
Pair This With Related Starter Plays
Reverse
A free 7v7 offensive play template from the 7v7 Starter Plays collection.
Starter Notes
A perimeter misdirection run that punishes defenders who chase the first handoff too aggressively.
Opens in the FlagSketch Editor
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